The company consists of the popular YouTuber and influencer Rasmus Kolbe, best known under his old boy scout name Lakserytteren (directly translated: the salmon rider) and Søren Jønsson, who is a successful and experienced producer of games for children. In Denmark, a new partnership saw the light of day in 2021 in the company Smart Books. It will then shift from an international to a more local, Danish perspective and explore the potential of AR books for children for supporting reading motivation. ![]() This article will dig into this question by taking you through some remarkable international examples of literary AR book projects for children, their development over the past decade and the experiences they can produce. So, what can actually come of this persistent Sisyphean task of making the print book and the tablet computer work together? Off-hand, the effort to create this union seems slightly paradoxical if we consider the fact that the iPad was conceived and designed specifically as the unification of the book and the computer. In this way, and as is the defining nature of augmented reality, the book that exists in the user’s real-world environment is enhanced by computer-generated sensory information thus playing with the user’s perception. On the one hand, the book or codex technology which include turning the pages and navigating in specific ways, and on the other hand, the digital device and its specific interface navigation. The user’s physical, multi-sensory and cognitive engagement in such experiences is also one of complex character as she is managing two technologies at the same time. The device reads or decodes the data on the paper page and activates and displays content on the screen. Such experiences depend on the user installing an app on her digital device and pointing its camera at the pages of a book. Since the introduction of the iPad in 2010, several attempts have been made to explore meaningful alliances between the print book and the digital device using augmented reality technology creating hybrid experiences combining the traditional medium for children’s literature and its newest carrier. ![]() Just think of pop-up-books and how the Alice in Wonderland adaptation Alice for the iPad (2010) by Atomic Antelope was one of the first apps to explore the features of the iPad. Children’s literature has always been a genre curious to experiment and play with media.
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