![]() I also dislike the movement system in the world and how you have to be really close to see the next node you can go to. ![]() The timer stuff in caves also made them far less enjoyable to explore. Also the armor stuff is super annoying, there was one part I had to go through a planet (Ignis?) to get to the next node and back and each time I'd get hit by a solar flare regardless of which option I choose and lose a ton of armor which again costs a bunch of money. Because going across the entire galaxy map costs a ton of money to refuel and then a ton of money to get back to where I currently am and there's no guarantee the rewards I get for going back to that one piece of intel location I missed will be worth more than all the costs. The fuel system makes me not want to go back and explore if I missed something. I think this is one of the first Taiwanese games I've played (been meaning to get to Detention but haven't) and I'm not sure if Taiwanese devs are big on difficulty challenge or something, but I feel like this game would be so much better if it was just a graphical VN. This game is a VN, making all this resource management stuff + RNG rolls (I seem to get 1s way too often in rolls) + timers and bullet dodging mini-games is imo stupid. Stressing over stuff is not what I want in a VN. I really liked the first half, especially the fantastic world building, as a 13 Sentinels style side-scrolling nice visuals relaxing VN, But the second half has been constantly stressful which takes away from the enjoyment of it. I gotta say I'm not in agreement with all the hype and reviews. I picked this up in the latest steam sale and I'm getting near the end at around 10 hours in now. This new "Full Bloom Edition" has the addition of full Japanese and Chinese Mandarin voiceovers and was patched into the PC release on May 19th. The game was announced for a Nintendo Switch release on the May 11th Indie World Showcase. No, the games are separated by thousands of years and are all standalone narratives despite being in the same universe. The developers suggest an 8-12 hour length depending on playstyle.ĭo I need to have played the other Opus games? Here is where the game will also present puzzles that you will need to complete to progress the story. Navigation has you moving your ship through space by selecting locations from a galactic map, taking note of your current resources, to chart a path to the source of the titular Starsongs from there random narrative events will occur that can either benefit or hamper your ship depending on your actions.Įxploration will take focus when you reach uncharted sites and has you exploring a location from a 2D perspective. Opus: Echo of Starsong is broken up into two styles of gameplay: Navigation and Exploration.
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